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shot20031027d.png |
2003-10-27 | Here's something most FPS gamers will recognize. Here, I'm
editing the texture coordinates on the Quake2 rocket launcher. Note the numerous changes to
the texture-application dialog, as well as the miniature icons in the texture list. |
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shot20031027c.png |
2003-10-27 | Kludge3d can now keep multiple models in memory at once. You can
switch between models using the 'Documents' menu. The menu can also be 'torn off' by
clicking on the dashed line. This allows you to keep it open at all times. |
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shot20031027b.png |
2003-10-27 | There are tooltips for almost everything. Check out the
new tools in the toolbox, too. (BTW - My cursor doesn't show up in the screenshot.
It's positioned over the 'X'.) |
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shot20031027a.png |
2003-10-27 | This shot show some of the many recent improvements. Take a
look at the 'Flip' buttons on the 2D views, the new group browser (including 'is-visible'
checkboxes for the individual groups), the new tools in the toolbar, and the various UI
changes. |
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shot20030719a.png |
2003-07-19 | The ouptut of the terrain-generation Python script. |
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shot20030719b.png |
2003-07-19 | The same terrain, textured with a brown sand image. |
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shot20030718.png |
2003-07-18 | Behold! GTK2, in all its glory. Check the new group browser.
BTW - I've turned off anti-aliased fonts, so it will probably look even better on your
screen than mine. |
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shot20020225.png |
2002-2-25 | No, I didn't create this in kludge3d... it's a 3ds file. As you can see,
the flat-shaded rendering looks much nicer than in previous releases. |
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shot20020201.png |
2002-2-1 | This shot shows off the revamped texture-application dialog. |
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shot20020128.png |
2002-1-28 | In case you're curious, it's a 1966 Shelby GT350. This model was
created, FROM SCRATCH, in kludge3d. Check out the texturing! |
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shot20011221.png |
2001-12-21 | Check the new icons. The camera-manipulation stuff for the 3d-preview
has been reworked, too (try holding down shift, or ctrl, while in "pan" mode). There's some
other new stuff in there, but I forget what exactly has changed. |
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shot20010708.png |
2001-07-08 | Notice that the orthographic views now have the correct aspect ratio.
Also, check out the much-improved options tab, and the ultra-spiffy texture-application dialog.
It isn't as nice as Milkshape's, but it's a start. |
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shot20010616.png |
2001-06-16 | What can I say? Sheer genius. :) |
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shot2.png |
2001-05-30 | Here's a newer shot, with the opengl orthographic views. |
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shot1.png |
2001-05-26 | Here's what kludge3d used to look like, back when gdk calls were used to
draw the 2d views. The newer versions use opengl for all 4 views. |
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g3d.jpeg |
????-??-?? | For fun, here's a shot of G3D, the modeler that kludge3d is based on. |